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Exalted: Essence Storyteller's Guide

Created by Onyx Path - Exalted: Essence Storyteller's Guide

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Sneak Peek: Strange Beasts
about 2 months ago – Thu, Jun 04, 2026 at 07:54:44 AM

Hello Super Storytellers,

OK, we had a little preview yesterday of some of the Interesting Mortals in the Exalted: Essence Storyteller's Guide, and today we're going to get a sneak peek preview of three of the Strange Beasts from Chapter 3.

Again, these are just bits from the first half of Chapter 3, which will be coming to backers in a draft manuscript download next Tuesday. All backers will be able to read the entire book before any pledges are processed or payments collected. And if you back this, you'll have something cool to talk about during Onyx Path's Virtual Convention over the weekend.


Running FRIDAY JUNE 5 to SUNDAY JUNE 7, all panels will be streaming on Onyx Path's Twitch channel and Actual Plays will be streaming at Plastic Age Plays channel

If you want information on current and possible future Exalted projects, I'd suggest checking out:

  • What's Up with Onyx Path on Saturday June 6 at Noon EDT
  • The Exalted Panel on Saturday June 6 at 6:00 PM EDT
  • Ask Us Anything Panel on Sunday June 7 at 2:00 PM EDT

Somewhere in there, Rich will reveal what the end of the year crowdfunder for Exalted will be. I can't wait - I'm as excited as anyone to find out!

Strange Beasts

Creatures that are neither mortal nor God, but still may prove dangerous to the Exalted all the same. 

Ape-bears

The fruit of forgotten hybridization experiments, ape-bears have bodies and heads like those of brown bears, though slightly more elongated, and are recognizable by their long, thick arms terminating in fingered hands. Their knuckle-walk gives them a distinctive gait that towers over humans. They live in colonies of up to twenty individuals in the forest areas of the inner Blessed Isle, mainly Lord’s Crossing, Eseon Forest, and the flanks of the Imperial Mountain. Ape-bears are placid, curious individuals outside mating season, spending much of their time either at rest or observing their surroundings. They sometimes approach rural settlements and, while they lack language, they are intelligent enough to establish reciprocal relationships such as scaring off predators in exchange for food deposited at the village entrance every week. In some remote places of the Isle, the ‘village ape-bear' was still recently a familiar and dependable fixture. Dynasts have been known to tame and train the beasts into powerful battle companions. But after several incidents in which a village’s ape-bear took offense to a Dynast’s actions, peasants are no longer permitted to harbor or feed the beasts, which has caused much tension in places traditionally relying on them for protection and driven now-rejected ape-bears irate; rural envoys petition in vain for House Cathak to allow them their bear-appeasing rites again.

Ape-bears are Monstrous dangerous animals (Exalted: Essence p.324) with the Enormous and Murderous Blow Qualities. On a withering attack that generates 2+ Power, they may reflexively initiate a grapple. This counts towards the action limit.

Ape-bears are valid Secondary Familiars and can be trained to wield simple weapons. 

Furnace Rhino

Created at the dawn of history to serve as living refineries of the magical materials, furnace rhinos were left behind when the Great Maker departed Creation. They still dwell in Southern deserts and the hills of Gem, grazing on rocks and scrap metal. Eight feet tall and recognizable by their folded, platelike hide of metal, furnace rhinos concentrate trace amounts of magical materials into their horns, which come to be made of solid jade or more rarely other magical materials. Though a furnace rhino’s horn is of fabulous value, the beasts radiate deadly heat and have a fierce temperament, and most hunts suffer casualties even when successful. 

Primary Pool (7): Hard-headed Aggression, Batter Down Obstacles
Secondary Pool (6): Find Scrap, Detect Ambush
Tertiary Pool (4)
Health Levels: 9
Essence: 2
Resolve: 3
Defense: 4
Hardness: 6
Soak: 6

Attacks and Qualities
  • Enormous Size (Exalted Essence p. 316), Oppressive (Exalted Essence p. 317)
  • Furnace Body: The furnace rhino radiates unbearable heat. Characters at close range are exposed to a hazard equivalent to a burning building (Exalted: Essence, p.146), and at short range to a hazard equivalent to severe heat. 
  • Iron Like Straw: Attacks against a furnace rhino reduce their overwhelming value by one. This can reduce it to zero, which makes attempts to hunt furnace rhinos with mundane spears or arrows largely futile. 
  • Deadly Treasure: The horns of a furnace rhino contain enough magical material of one type to create an artifact weapon or suit of armor. Every piece of the animal’s body is valuable, but it must be butchered red-hot (severe heat hazard); once cooled down it becomes a solid lump of mingled minerals weighing several tons.
  • Weapons: Jade Horn (+2 Accuracy, +2 Damage, +2 Defense, 3 Overwhelming. Tags: Natural, Piercing, Smashing) 

Tactics and Advice

Furnace rhinos are highly territorial. Their poor eyesight causes them to register most things as threats, and they respond to attacks by running down the enemy to gore and trample them. Furnace rhinos can be acquired as Familiars by someone who can resist their heat, in which case they can be taught to grudgingly endure the presence of others; they are sometimes kept as war-mounts by ifrit lords.

Ravenous Ash

When the Wyld swallowed the borders of Creation, many elementals were trapped in chaos. Most died, a few warped in unwholesome ways. But a few garda birds in the South suffered both fates: They died in fiery wrath, but as their immortal Essence sought to rekindle itself, it found that it was trapped in a liminal state of ash and embers that could not become fire. The ravenous ashes still haunt the Far South, no longer elementals but something stranger: living clouds of smoke, ash and embers in the vague outline of birds, desperate for the heat that might rekindle their Essence. They seek it by draining the breath of living beings, but it never suffices. Draining a live fire elemental increases the ravenous ash’s size, power and hunger, but it’s never been enough to release them from their state.

Primary Pool (9): Fly, Extinguish Flame, Fight with Abandon, Seek Heat
Secondary Pool (7): Lay Low, Remember Past, Speak Language
Tertiary Pool (5)
Essence: 3
Motes: 10
Health Levels: 10
Resolve: 3
Defense: 4
Hardness: 5
Soak: 5

Attacks and Qualities
  • Oppressive (Exalted Essence p. 317), Spiritual Combat (Exalted Essence p. 317), Domain’s Curse (Ash) (Exalted Essence p. 319), Elemental Vortex (Ash) (Exalted Essence p. 320)
  • Body of Cinder: Ravenous ashes do not take damage from mundane weapons. They reduce damage and Overwhelming by one except from water- and wind-based attacks and area of effect attacks, which instead add +2 damage. 
  • Immortal: Ravenous ashes reconstitute after being destroyed over the course of days unless slain by magic capable of slaying spirits, as ash gathers upon the wind. Gathering their cinder into an urn and throwing it into a body of water prevents this.
  • Eater of Warmth: Spend 1 mote when initiating a grapple. Withering attacks also inflict one damage, and successful decisive attacks cause the ravenous ash to heal one health, two if attacking with 5+ Power. Against fire-based spirits, ignore Hardness and Soak.
  • Weapons: Smothering Embrace (+1 Accuracy, +3 Damage, +1 Defense, 3 Overwhelming. Tags: Flexible, Natural.)

Tactics and Advice

Ravenous ashes are driven by their perpetual hunger for warmth. They understand Old Realm and can speak it but can only communicate for a short time before being overcome by their hunger. They can be diverted with offers of easier or more tempting targets. In combat, they choose one specific target and attempt to incapacitate them with grappling and Eater of Warmth. Once they have incapacitated a victim, they are temporarily sated and usually withdraw. No ravenous ash has ever been rekindled into their garda bird forms, but it might be possible through external assistance, such as Sorcery, a potent Artifact, or a living Exalt’s sacrifice.


Alright! I'll be back on Tuesday with our manuscript download for the first half of Chapter 3.

Between now and then, please check out Onyx Path's Virtual Gaming Convention this weekend, and make sure to check in on the Exalted panel! And then talk about it in the comments here and on Discord!

Until then, let's keep rolling!


Sneak Peek: Interesting Mortals
about 2 months ago – Wed, Jun 03, 2026 at 10:09:45 AM

Hello Super Storytellers,

I've got a preview for you from our next manuscript drop. This is from the first half of Chapter 2, which we'll get next Tuesday as part of our regular draft manuscript downloads. As a reminder, we get a new manuscript section every Tuesday and we'll have the entire approved draft manuscript on our screens before any pledges are processed or payments collected. 

Chapter 3 is all about antagonists.

The term Antagonist in Exalted: Essence refers to any character controlled by the Storyteller and built using the Antagonist rules. Often, these characters will stand in opposition to the players’ characters, at least at first, but the Exalted are powerful forces of change with the ability to sway opinions, topple hierarchies, and confound the best-laid plans of others. Not every Antagonist will fill the narrative role of actively opposing the protagonist characters, and some may play the role of both enemy and ally over the course of a campaign.

A cast of interesting Antagonists will challenge the players’ characters in multiple ways. This can include direct mechanical challenges like combat, but also indirect challenges like navigating a complex political landscape or making difficult moral choices. This chapter should help you design a world full of interesting people for your players’ characters to interact with, whether as direct enemies or complicated allies.

Interesting Mortals

Though it is rare for mortals to stand on a level with the Exalted, they lend key skills to central figures, form into battle groups that unlock new tactics at great scales, and may gather unusual magic or temporal power that provides troublesome for Exalted.

Battle Rager

Though many professional soldiers rely on keeping an even head to succeed in pitched combat, the battle rager trains to channel their heightened emotions into a tireless assault. The most famed traditions across Creation often make use of enhancements like specialized drugs or the blessings of patron spirits.

Virtues: Courage/Loyalty
Primary Pool (9): Combat, Athletics
Secondary Pool (7): Intimidation, Ecstatic Wisdom
Tertiary Pool (6)
Health Levels: 5
Resolve: 3
Defense: 3
Hardness: 3
Soak: 3

Attacks and Qualities
  • Desperate Assault (Exalted: Essence p.320)
  • Vanguard (Exalted: Essence p.320)
  • Lethal Momentum: Each time this character gains Power, add 1 Power to a second pool of temporary Power. This Power is added to her normal Power when making a decisive attack, and can also be added to an attack that uses desperate assault. She cannot make an attack with more than 10 Power.
  • Whim of War (Outnumber): This character makes Rout checks as if her Drill were Elite, and increases her Resolve by 2 against effects based on fear, trickery, or mental control. This character cannot gain the formation attack and opportunistic threat Qualities.
  • Weapons: Greatclub (+0 Accuracy, +2 Damage, +1 Defense, 1 Overwhelming, Tags: Smashing, Two-Handed), Spear-sling (+1 Accuracy, +1 Damage, 1 Overwhelming, Tags: Balanced. Medium range)

Tactics and Advice
Battle Ragers represent a force of elite warriors who rely on individual strength even in great numbers, using their qualities to make up for poor Drill. Their lethal momentum pays dividends for allies who spend time lending them Power.

Martial Warlock

In the dark interior of Wu Jian, where gangs of martial artists battle for territory and prestige, it is not uncommon for anyone to make unwise decisions in pursuit of strength. Cast out and left for dead, this prodigy accepted an offer from a demon to take on its powers in exchange for his obedience to the whims of Hell. Though he thinks his mind his own, his Essence twists him to wreak pain and chaos even as he seeks justice.

Virtues: Justice/Courage
Primary Pool (10): Lethal combat, Movement
Secondary Pool (9): Intimidation, Beckoning Malefic Powers
Tertiary Pool (7)
Essence: 1
Motes: 5
Health Levels: 7
Resolve: 1
Defense: 4
Hardness: 3
Soak: 3

Attacks and Qualities
  • Martial Proficiency in Tiger Style (Exalted Essence p. 317, 289)
  • Burning Hatred: When the Martial Warlock takes damage, they immediately form a negative Tie to the character who caused it, or strengthen one they had before the scene. If they gain a negative Tie from any other source, they immediately gain it at Major intensity.
  • Fueled by Hate: Once per turn, after the Martial Warlock successfully attacks a character whom they have a negative Tie towards, they immediately gain 1 mote or 1 Power. If the Tie is major, they gain an additional Power with either option.
  • Weapons: Demon Claws (+3 Accuracy, +1 Damage, +1 Defense, 2 Overwhelming, Tags: Paired, Worn)

Tactics and Advice
The Martial Warlock cultivates their desire for vengeance, and should seek reasons to deepen their hatred of anything that stands in their way. Demons may occasionally appear to aid them, though these are closer to handlers than allies.

Titan Hunter

In corners of the world that boast populations of large animals, such as Thunder Lizards and Yeddim, the daring and desperate attempt to make an enterprise of hunting them. In the Age of Sorrows, few traditions remain for felling great beasts, making any surviving groups of specialists a prized resource. The Realm pays great bounties to those who aid them in defeating shapeshifting Lunars, but large groups of Titan Hunters are all but unheard of, only found in hostile lands that demand their skills.

Virtues: Discipline/Courage
Primary Pool (9): Hunting Giant Beasts, Wilderness Navigation
Secondary Pool (7): Senses, Movement
Tertiary Pool (6)
Health Levels: 5
Resolve: 3
Defense: 3
Hardness: 3
Soak: 3

Attacks and Qualities
  • Find the Weak Spot: Withering attacks against creatures with the enormous size or legendary size Qualities do not suffer a success penalty.
  • Take It Down (Outnumber): The Titan Hunter’s maximum damage against targets with legendary size is the Size of his battle group. Against targets who are prone or caught with the ensnare gambit, there is no maximum damage. If the battle group is at least Size 2, it can make gambits against enemies of any size without penalty.
  • Wilderness Ways: Once per session, when the Titan Hunter or an allied character fails a roll on a Travel Venture in a region the Hunter is familiar with, the Hunter mitigates the severity of the consequence. The Titan Hunter activates this after the Storyteller determines the consequence.
  • Weapons: Harpoon (+1 Accuracy, +1 Damage, +1 Defense, 1 Overwhelming, Tags: Pulling, Thrown), Net (+2 Accuracy, +0 Damage, 1 Overwhelming, Tags: Balanced, Flexible, Pulling. Short range)

Tactics and Advice
Titan Hunters are useful assets for groups venturing into strange wilderness or on the trail of a great behemoth. Well-prepared enemies may have a group of Titan Hunters on hand to deal with players who have access to the Legendary Size Quality, such as Lunars and warstrider pilots.


Tomorrow we'll look at some interesting adversaries that, uh, aren't human. Thursday will be Strange Beast day!

And then on Friday we'll get the kick off for the Onxy Path Virtual Convention running all weekend!

Golden Tongues and Fiery Wit: Optional and Alternate Social Rules [Draft Manuscript Preview 2B]
about 2 months ago – Tue, Jun 02, 2026 at 06:31:58 AM

Hello Super Storytellers,

It's Tuesday, and that means it's draft manuscript day. This is the second half of Chapter 2. Last week we looked at tweaking the systems and subsystems that ran the game as well as alternate combat rules. This week's manuscript section presents alternate and optional rules for Social interactions, along with additional rules for Manse and Demesne, Sorcery, and Thaumaturgy, stunts, and narrative control.

Phew! There's a lot there!

Onyx Path Virtual Convention Starts This Friday

Onyx Path will be running their virtual gaming convention this weekend - FRIDAY JUNE 5 to SUNDAY JUNE 7.


If you want information on current and possible future Exalted projects, I'd suggest checking out:
 
  • What's Up with Onyx Path on Saturday June 6 at Noon EDT
  • The Exalted Panel on Saturday June 6 at 6:00 PM EDT
  • Ask Us Anything Panel on Sunday June 7 at 2:00 PM EDT


Draft Manuscript Previews

Over the course of these 4 weeks, backers will receive the entire current draft manuscript for Exalted: Essence Storyteller's Guide, but it's not going to come to you all in one go. The previews will come out in Tuesday-sized sections each week of the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: <Exalted: Essence Storyteller's Guide Feedback Form>



You can use this FEEDBACK FORM to share your thoughts directly with the Exalted: Essence creative team to help guide them through the next rounds of development and editing.


DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit sorcery, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" or "Learn More" button on the bottom and I'll see you below the Exalted emblem.

Weekend Plans: Onyx Path Virtual Gaming Convention June 5-7
about 2 months ago – Mon, Jun 01, 2026 at 08:57:02 AM

Hello Super Storytellers,

In case you're looking for something to do this weekend...


It's that time of year again! Onyx Path will be running their virtual gaming convention this weekend - FRIDAY JUNE 5 to SUNDAY JUNE 7.


As noted, all panels will be streaming on Onyx Path's Twitch channel running Friday June 5 - Sunday June 7, and Actual Plays will be streaming at Plastic Age Plays channel
 
If you want information on current and possible future Exalted projects, I'd suggest checking out:
 
  • What's Up with Onyx Path on Saturday June 6 at Noon EDT
  • The Exalted Panel on Saturday June 6 at 6:00 PM EDT
  • Ask Us Anything Panel on Sunday June 7 at 2:00 PM EDT

Since our Crowdfunding campaign is running at the same time as the convention, I wouldn't be surprised if the Exalted: Essence Storyteller's Guide also came up during the Opening Ceremonies (Friday June 5 @ 4:00 PM EDT) and the Closing Ceremonies (Sunday June 7 @ 5:00 PM EDT) but that's just a guess.

I look forward to learning about how work on the current projects is going, and I'm really excited to learn about future plans.

Check it out if you can! They usually post the panels to youtube after a month, so if you miss out and want to watch, hopefully we'll get a chance again in the future.

Sneak Peek: Shining Miscellany
about 2 months ago – Fri, May 29, 2026 at 10:29:44 AM

Hello Super Storytellers,

I've got another sneak peek from the second half of Chapter 2 for you today. A reminder that the draft manuscript for this will be released to all backers on Tuesday, and by the end of the campaign everyone who's joined in will be able to read the entire approved manuscript for this book - before any pledges are processed or payments collected.

In the first half of Chapter 2, we saw alternate combat rules and options. In our most recent sneak peek, we saw some of the alternate Social Rules and options. I don't know about you, but that covers 90% of my games. But now we'll see stuff that can be used to modify that other 10% in the "Shining Miscellany" section!

Before we get to that, however, one quick note since my last update!



ACHIEVED! -At $50,000 in Funding - Adventures on the Blessed Isle

Exalted: Essence Storyteller's Supplement - Adventures on the Blessed Isle - A set of plot hooks, scenario ideas, and perhaps story outlines set in and around the Blessed Isle will be added to the Exalted Essence Storyteller's supplement being built by Stretch Goal achievements.

We unlocked our second section of the Ex: Ess STG Storyteller supplement. Can we add a third? Let's set up our next Stretch Goal (and heavily foreshadow a fourth!!) and hopefully we'll unlock this before the end!



At $60,000 in Funding - Antagonists from the Threshold

Exalted: Essence Storyteller's Supplement - Antagonists from the Threshold - The Stretch Goal built storyteller's supplement will be expanded to include antagonists that could be found in or related to the Threshold.

We're in the "middle plateau" of any crowdfunding campaign, and it'll be a little quieter during these two middle weeks of the process. We'll see if we can get another push during Onyx Path's annual online gaming convention (more on that next week!), but please continue to invite other Exalted: Essence fans to join in with us. The more backers we have, the more rewards we get, so it's just win-win.

And now, for a sneak peek at next week's draft manuscript download. These are just snippets and sections from a much bigger piece, so get excited and tune in on Tuesday to read the whole thing.

Shining Miscellany

The following systems offer alternative systems and additional rules to the Manse and Demesne, Sorcery, and Thaumaturgy — Creation’s idiosyncratic common magic, as well as additional options for stunts and narrative control. 

Thaumaturgy

The small magic of thaumaturgy takes 1,001 shapes: the possession-revealing apothegm spoken when the Sijanese Morticians bury their own; the elderly Icewalker’s hippiatric adjuvant that restores vitality to a wounded steed; a back-alley Wu-Jian haruspex who reads destiny on benthic oil-slick liver. There is no hard line between the exploitation of Creation’s unusual fauna, magical beasts, strange lands, and the arts of thaumaturgy. Only sorcerous scholars invested in the topic or occult charlatans fleecing villagers with useless rituals assert to know the difference. For system purposes, making use of Creation’s supernatural bounty fits into several Ventures using Craft, Navigate, Physique or Sagacity, such as a Crafting Venture to work with Haslanti feathersteel or the Treat Pandemic Venture to treat a supernatural illness. Thaumaturgical rituals often replicate such efforts with greater ease, transforming the tasks of dozens to one, or significantly reducing processing time.

Thaumaturgy, like sorcery, cannot be taught to those without the capacity to learn. Nor is it clear what makes one Lintha grandmother’s wicked curse pass to her pirate-sorcerer kin, while the mercenary fleet drawing sails to fight the demon worshipers hasn’t found a soul able to learn from their aging Corpsicoral alchemist.

Thaumaturgical rituals are those unique small magics that aren’t charms, sorcery, or unique properties of Creation’s supernatural bounty, and each is a bespoke product of the history and culture of the practitioners that keep the art alive. Each ritual is either an unrolled lesser ritual or a Sagacity based Venture, a greater ritual. A third category of community rituals are reserved for rituals that require tremendous efforts from hundreds or thousands of mortals and dozens of thaumaturges to produce uniquely potent creations, such as Haslanti airships or Chiaroscuro’s infrastructural wards against the dead. Community rituals are the product of generations of mortal effort, or a Circle’s dedicated endeavor for months or years. Often, it is far more expedient for a sorcerer to achieve similar, and more potent, results with a magical working.

Example Thaumaturgy

Linowan Masks: Gifted to truly exemplary Linowan, the exalt propitiates spirits then embeds the blessing into crafted masks. The ritual is a personal-scale mundane craft venture roll with Attribute + Sagacity against a difficulty 4, with two additional obstacles, and a time scale of one scene. The wearer receives a supernatural bonus such as double 9s to vision-based rolls, swimming, or making a campfire she lights never go out from wind or cold. 

Summon the Mountain: The Last Bastion — the eschatological cult dedicated to Unrelenting Aton — may summon their ancient gargantuan elemental by carving his name in the turning-to-stone flesh “Fist of Aton,” the elemental’s blessed servant. Conditions only allow for one calling and no control over the living apocalypse; other than he returns his sanctum if the Fist of Aton dies.

Epic Stunts

Stunts reward players for describing their actions, making the game feel more immersive. If you’d like to encourage players to continue to improve their descriptions, this optional system gives exceptional rewards to exceptional stunts.

What is an Epic Stunt?

Sometimes, a player comes up with a description that’s so evocative, so poignant, so cool that it’s a highlight of the game for everyone at the table. Epic stunts are meant to reward those moments. Sometimes it's fairly obvious when a stunt qualifies; if anyone says “wow!” or feels the urge to applaud, that’s a good sign. Ultimately, though, each Storyteller will have their own vision of which descriptions best improve the game, and thus deserve the title of epic stunt.

As a Storyteller, you should aim to reward about one epic stunt per combat, or per session for out of combat scenes. This isn't a strict limit, but if you're handing out three or four epic stunts every combat you should start being pickier with what counts, and if you haven't handed one out in several sessions you can lower your requirements. It's a good idea to keep track of when you've awarded epic stunts, and to who. You're allowed to adjust your requirements to meet each player where they're at: a quiet player who’s stepped out of their comfort zone might deserve an epic stunt for it, even if their description wasn't as dramatic or poetic as another player’s.

Epic Stunt Rewards

An epic stunt provides a pair of stunt dice, and also one of the benefits you can spend those dice on (restore resources, dramatic edit, instant training). These do stack, so the player can use their dice and also take a benefit at the same time, but the benefit cannot be converted into more dice.

At your discretion, you can allow them to pick one of the following epic stunt benefits instead of the default options. These cannot be saved for later or passed to another player.

  • Anima Boost: Double your current anima points, to a minimum of two and a maximum of 10.
  • Instant Rout Check: All opposing battle groups are so intimidated or impressed, they must immediately make a rout check or begin fleeing.
  • Dramatic Reroll: If you fail to succeed on the roll that your epic stunt described, reroll all dice and keep the higher of the two results.


Have a great weekend! Good gaming! I'll be back on Monday with information about Onxy Path's onling gaming convention - COMING IN ONE WEEK - and then our next download on Tuesday.