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Exalted: Essence Storyteller's Guide

Created by Onyx Path - Exalted: Essence Storyteller's Guide

Help us create both a Deluxe Edition and a traditionally printed version for sale in stores!

Latest Updates from Our Project:

Golden Tongues and Fiery Wit: Optional and Alternate Social Rules [Draft Manuscript Preview 2B]
5 months ago – Tue, Jun 02, 2026 at 06:31:58 AM

Hello Super Storytellers,

It's Tuesday, and that means it's draft manuscript day. This is the second half of Chapter 2. Last week we looked at tweaking the systems and subsystems that ran the game as well as alternate combat rules. This week's manuscript section presents alternate and optional rules for Social interactions, along with additional rules for Manse and Demesne, Sorcery, and Thaumaturgy, stunts, and narrative control.

Phew! There's a lot there!

Onyx Path Virtual Convention Starts This Friday

Onyx Path will be running their virtual gaming convention this weekend - FRIDAY JUNE 5 to SUNDAY JUNE 7.


If you want information on current and possible future Exalted projects, I'd suggest checking out:
 
  • What's Up with Onyx Path on Saturday June 6 at Noon EDT
  • The Exalted Panel on Saturday June 6 at 6:00 PM EDT
  • Ask Us Anything Panel on Sunday June 7 at 2:00 PM EDT


Draft Manuscript Previews

Over the course of these 4 weeks, backers will receive the entire current draft manuscript for Exalted: Essence Storyteller's Guide, but it's not going to come to you all in one go. The previews will come out in Tuesday-sized sections each week of the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: <Exalted: Essence Storyteller's Guide Feedback Form>



You can use this FEEDBACK FORM to share your thoughts directly with the Exalted: Essence creative team to help guide them through the next rounds of development and editing.


DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit sorcery, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" or "Learn More" button on the bottom and I'll see you below the Exalted emblem.

Weekend Plans: Onyx Path Virtual Gaming Convention June 5-7
5 months ago – Mon, Jun 01, 2026 at 08:57:02 AM

Hello Super Storytellers,

In case you're looking for something to do this weekend...


It's that time of year again! Onyx Path will be running their virtual gaming convention this weekend - FRIDAY JUNE 5 to SUNDAY JUNE 7.


As noted, all panels will be streaming on Onyx Path's Twitch channel running Friday June 5 - Sunday June 7, and Actual Plays will be streaming at Plastic Age Plays channel. 
 
If you want information on current and possible future Exalted projects, I'd suggest checking out:
 
  • What's Up with Onyx Path on Saturday June 6 at Noon EDT
  • The Exalted Panel on Saturday June 6 at 6:00 PM EDT
  • Ask Us Anything Panel on Sunday June 7 at 2:00 PM EDT

Since our Crowdfunding campaign is running at the same time as the convention, I wouldn't be surprised if the Exalted: Essence Storyteller's Guide also came up during the Opening Ceremonies (Friday June 5 @ 4:00 PM EDT) and the Closing Ceremonies (Sunday June 7 @ 5:00 PM EDT) but that's just a guess.

I look forward to learning about how work on the current projects is going, and I'm really excited to learn about future plans.

Check it out if you can! They usually post the panels to youtube after a month, so if you miss out and want to watch, hopefully we'll get a chance again in the future.

Sneak Peek: Shining Miscellany
5 months ago – Fri, May 29, 2026 at 10:29:44 AM

Hello Super Storytellers,

I've got another sneak peek from the second half of Chapter 2 for you today. A reminder that the draft manuscript for this will be released to all backers on Tuesday, and by the end of the campaign everyone who's joined in will be able to read the entire approved manuscript for this book - before any pledges are processed or payments collected.

In the first half of Chapter 2, we saw alternate combat rules and options. In our most recent sneak peek, we saw some of the alternate Social Rules and options. I don't know about you, but that covers 90% of my games. But now we'll see stuff that can be used to modify that other 10% in the "Shining Miscellany" section!

Before we get to that, however, one quick note since my last update!



ACHIEVED! -At $50,000 in Funding - Adventures on the Blessed Isle

Exalted: Essence Storyteller's Supplement - Adventures on the Blessed Isle - A set of plot hooks, scenario ideas, and perhaps story outlines set in and around the Blessed Isle will be added to the Exalted Essence Storyteller's supplement being built by Stretch Goal achievements.

We unlocked our second section of the Ex: Ess STG Storyteller supplement. Can we add a third? Let's set up our next Stretch Goal (and heavily foreshadow a fourth!!) and hopefully we'll unlock this before the end!



At $60,000 in Funding - Antagonists from the Threshold

Exalted: Essence Storyteller's Supplement - Antagonists from the Threshold - The Stretch Goal built storyteller's supplement will be expanded to include antagonists that could be found in or related to the Threshold.

We're in the "middle plateau" of any crowdfunding campaign, and it'll be a little quieter during these two middle weeks of the process. We'll see if we can get another push during Onyx Path's annual online gaming convention (more on that next week!), but please continue to invite other Exalted: Essence fans to join in with us. The more backers we have, the more rewards we get, so it's just win-win.

And now, for a sneak peek at next week's draft manuscript download. These are just snippets and sections from a much bigger piece, so get excited and tune in on Tuesday to read the whole thing.

Shining Miscellany

The following systems offer alternative systems and additional rules to the Manse and Demesne, Sorcery, and Thaumaturgy — Creation’s idiosyncratic common magic, as well as additional options for stunts and narrative control. 

Thaumaturgy

The small magic of thaumaturgy takes 1,001 shapes: the possession-revealing apothegm spoken when the Sijanese Morticians bury their own; the elderly Icewalker’s hippiatric adjuvant that restores vitality to a wounded steed; a back-alley Wu-Jian haruspex who reads destiny on benthic oil-slick liver. There is no hard line between the exploitation of Creation’s unusual fauna, magical beasts, strange lands, and the arts of thaumaturgy. Only sorcerous scholars invested in the topic or occult charlatans fleecing villagers with useless rituals assert to know the difference. For system purposes, making use of Creation’s supernatural bounty fits into several Ventures using Craft, Navigate, Physique or Sagacity, such as a Crafting Venture to work with Haslanti feathersteel or the Treat Pandemic Venture to treat a supernatural illness. Thaumaturgical rituals often replicate such efforts with greater ease, transforming the tasks of dozens to one, or significantly reducing processing time.

Thaumaturgy, like sorcery, cannot be taught to those without the capacity to learn. Nor is it clear what makes one Lintha grandmother’s wicked curse pass to her pirate-sorcerer kin, while the mercenary fleet drawing sails to fight the demon worshipers hasn’t found a soul able to learn from their aging Corpsicoral alchemist.

Thaumaturgical rituals are those unique small magics that aren’t charms, sorcery, or unique properties of Creation’s supernatural bounty, and each is a bespoke product of the history and culture of the practitioners that keep the art alive. Each ritual is either an unrolled lesser ritual or a Sagacity based Venture, a greater ritual. A third category of community rituals are reserved for rituals that require tremendous efforts from hundreds or thousands of mortals and dozens of thaumaturges to produce uniquely potent creations, such as Haslanti airships or Chiaroscuro’s infrastructural wards against the dead. Community rituals are the product of generations of mortal effort, or a Circle’s dedicated endeavor for months or years. Often, it is far more expedient for a sorcerer to achieve similar, and more potent, results with a magical working.

Example Thaumaturgy

Linowan Masks: Gifted to truly exemplary Linowan, the exalt propitiates spirits then embeds the blessing into crafted masks. The ritual is a personal-scale mundane craft venture roll with Attribute + Sagacity against a difficulty 4, with two additional obstacles, and a time scale of one scene. The wearer receives a supernatural bonus such as double 9s to vision-based rolls, swimming, or making a campfire she lights never go out from wind or cold. 

Summon the Mountain: The Last Bastion — the eschatological cult dedicated to Unrelenting Aton — may summon their ancient gargantuan elemental by carving his name in the turning-to-stone flesh “Fist of Aton,” the elemental’s blessed servant. Conditions only allow for one calling and no control over the living apocalypse; other than he returns his sanctum if the Fist of Aton dies.

Epic Stunts

Stunts reward players for describing their actions, making the game feel more immersive. If you’d like to encourage players to continue to improve their descriptions, this optional system gives exceptional rewards to exceptional stunts.

What is an Epic Stunt?

Sometimes, a player comes up with a description that’s so evocative, so poignant, so cool that it’s a highlight of the game for everyone at the table. Epic stunts are meant to reward those moments. Sometimes it's fairly obvious when a stunt qualifies; if anyone says “wow!” or feels the urge to applaud, that’s a good sign. Ultimately, though, each Storyteller will have their own vision of which descriptions best improve the game, and thus deserve the title of epic stunt.

As a Storyteller, you should aim to reward about one epic stunt per combat, or per session for out of combat scenes. This isn't a strict limit, but if you're handing out three or four epic stunts every combat you should start being pickier with what counts, and if you haven't handed one out in several sessions you can lower your requirements. It's a good idea to keep track of when you've awarded epic stunts, and to who. You're allowed to adjust your requirements to meet each player where they're at: a quiet player who’s stepped out of their comfort zone might deserve an epic stunt for it, even if their description wasn't as dramatic or poetic as another player’s.

Epic Stunt Rewards

An epic stunt provides a pair of stunt dice, and also one of the benefits you can spend those dice on (restore resources, dramatic edit, instant training). These do stack, so the player can use their dice and also take a benefit at the same time, but the benefit cannot be converted into more dice.

At your discretion, you can allow them to pick one of the following epic stunt benefits instead of the default options. These cannot be saved for later or passed to another player.

  • Anima Boost: Double your current anima points, to a minimum of two and a maximum of 10.
  • Instant Rout Check: All opposing battle groups are so intimidated or impressed, they must immediately make a rout check or begin fleeing.
  • Dramatic Reroll: If you fail to succeed on the roll that your epic stunt described, reroll all dice and keep the higher of the two results.


Have a great weekend! Good gaming! I'll be back on Monday with information about Onxy Path's onling gaming convention - COMING IN ONE WEEK - and then our next download on Tuesday.

Sneak Peek: Optional and Alternate Social Rules
5 months ago – Wed, May 27, 2026 at 08:29:24 AM

Hello Super Storytellers,

We had an amazing manuscript drop  yesterday, but that's only the first half of Chapter 2. In addition to combat, there are also options presented to tweak and modify the way you use your Social rules in the game.

Here's a sneak peek at some bits from our next manuscript section, coming next Tuesday.

Optional and Alternate Social Rules

This section offers new options for modifying the social influence system (Exalted: Essence p.128-135) with including rules for Defining Intimacies, changes to Virtues, and a reexamination of resisting social influence. Storytellers and groups should feel free to pick and choose which options best fit their games, or use them as starting points for their own rules tweaks. 

Options for Influence 


Exalted: Essence’s social influence system is a narrative vehicle for playing out singular dramatic scenes: the biting remarks over desert that humiliate the satrap, a stirring monologue to quell a mutinous starving pirate crew, or the spear-point interrogation of an earthbound hawkrider. The options below cover other situations.

Letters Like Knives

Writing a letter as a means of social influence use the creative works venture. Characters exchanging love letters or philosophical treatises to influence each other are opposed ventures (Exalted: Essence p. 154-157). If it would be more appropriate for a scene length written influence, such as hastily scrawled note or a poetry contest at a Dynastic salon, use social influence rules using an appropriate Craft, Embassy, or Performance roll. Influencing indirect readers, such as multiple targets (Exalted: Essence p. 134) or through the Incite influence effect (p. XX), add two to those character’s base Resolve. 

Languages and Ciphers
Creating and deciphering coded written works, translating languages, and other actions are nominal parts of a court intrigue venture (Exalted: Essence p. 160) or an Embassy or Sagacity roll.

Language Families in Creation
In Exalted, the most common languages are divided into vast related language families, containing thousands of regional dialects. There are countless lost and isolate languages.

• Riverspeak: The most common language throughout Creation, it flows from the Scavenger Land trade routes into ten-thousand dialect streams.
• Forest-tongue: In the East this language flowered in isolation, seeded from an ancient forgotten tongue.
• Flametongue: In an era that is dust, a conquering empire seared this lexicon across the South.
• Seatongue: It is said in the West, a port is not a port without a sailor singing and fisher cursing in the sea’s tongue.
• Skytongue: The glossology of the North is frozen in the stone-carved runes shared among hundreds of isolated dialects.
• Guild Cant: Only the Guild’s most valuable members share this secret argot. It is learned in oaths and spoken in ceremonies as unconstrained as the syndicate itself.
• Old Realm: The magical language of gods, demons, sorcerers, and saints. Many languages descend from this ancient speech.
• High Realm: The Old Realm-derived administrative language of the Scarlet Empire is spoken by members of the Great Houses, patricians, and elites in satrapies across Creation.
• Low Realm: A slang, and regional-infused language descended from High Realm and spoken on the Blessed Isle and Realm’s satrapies.
• Dragontongue: Spoken in House Mnemon’s Realm and Threshold holdings, the Great House resurrected this poetic Shogunate language as a sign of learning among elites, savants, and artists.
• Autocthonic: Within the isolated Realm of Brass and Shadows, this Old Realm diverged tongue is the Octet’s official language and is written in pictographic script.
• Ten-Thousand Tongues: In addition to the major language families, there are unaccountable isolated and unique languages that are spoken in Creation and Beyond.

New Influence Effects

The following are secondary influence actions a character may take against her target, only as extra successes on another influence action.

  • Bolster (3 successes): You create a situation where your allies remain resolute against manipulation. This could be through intimidation that quashes disloyal thoughts, genuine empathy or flattery to bolster their ego, or cutting off a persuasive argument. On a success add one to an ally’s Resolve on the next social influence used against him in the scene. Extra successes may add one more, to a maximum increase of two. 
  • Glean (5 successes): You learn a fact about your target’s history that is not widely known, or you learn something about the target that they don’t know about themselves. The Storyteller determines the details, but you may suggest ideas. Taking advantage of this information grants a two dice bonus to an appropriate roll.
  • Incite (5 successes): Your influence affects another character in the target’s orbit in the scene whose Resolve doesn’t exceed the target’s, such as trivial subordinates, a lover, advisor, friend, or family member.

Changing Virtues

Virtues are a shorthand for describing what it is that a character values and cares about. What she is willing to stride into battle to support and what she considers before every hard decision. Virtues help players quickly define their characters’ worldview, but some game wish to focus on characters who embody virtuous ideas not covered by the seven Virtues in Exalted: Essence (Ambition, Compassion, Courage, Discipline, Justice, Loyalty, and Wonder). Alternatively, you may wish to eliminate Virtues completely for another kind of specific definition, several options are presented below.

Removing Virtues

The biggest hurdle with removing Virtues is it eliminates a primary means of defining what a character values, and a trait that raises their Resolve against social influence attempts. Major Virtues add or remove three and Minor Virtues add or remove two to Resolve. There are several options:

  • Replace Virtues with Intimacies. Using Defining Intimacies (see above), character’s select one Defining Intimacy, and an additional Major Intimacy. If only using Intimacies, choose an additional Major and Minor Intimacy, but one Major intimacy must include a principle that speaks to the character’s motivation or worldview. 
  • Replace Virtues with other aspects. If choosing one of the other methods or your own defining aspect, ensure that it provides a similar resistance during social influence scenes, ranging from +1 to +5 bonus/penalty to Resolve, depending on the significance of the aspect.
  • Remove Virtues. Eliminating Virtues entirely, increase the value of minor intensity Intimacies to add or remove three dice and major intensity Intimacies to add or remove four dice.


Again, these are just snippets from a much larger section. Just little tastes to get us excited about some of the options. I'll have another quick preview coming on Friday, and then the back half of Chapter 2 out to backers on Tuesday.

Remember to invite others to join in and spread the word about our campaign - every backer who joins in gets us closer to unlocking bonus rewards for all that participate, so the more the merrier!

Systems and Subsystems and Bears, Oh my! [Draft Manuscript Part 2A]
5 months ago – Tue, May 26, 2026 at 06:00:15 AM

Hello Super Storytellers,

After the last few previews, it's time to get to the goods - the next section in our draft manuscript previews. This is the first half of Chapter 2, which is all about working with the systems and subsystems in the Exalted: Essence rules, and then switching out to alternates and options to make the game work best for your group!

Lots of good stuff in this one, and it's only half of the Chapter!



Draft Manuscript Previews

Over the course of these 4 weeks, backers will receive the entire current draft manuscript for Exalted: Essence Storyteller's Guide, but it's not going to come to you all in one go. The previews will come out in Tuesday-sized sections each week of the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: <Exalted: Essence Storyteller's Guide Feedback Form>


You can use this FEEDBACK FORM to share your thoughts directly with the Exalted: Essence creative team to help guide them through the next rounds of development and editing.


DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit sorcery, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" or "Learn More" button on the bottom and I'll see you below the Exalted emblem.